| pyrian ( @ 2007-10-28 20:04:00 |
| Entry tags: | games |
Half-Life 2 Episode 2
Mostly fun, generally interesting, occasionally frustrating, occasionally boring.
Continuing the tradition, Episode 2 does a lot to vary the gameplay of the basic FPS formula. Aside from that, there's also a surprising amount of relatively coherent (for Half-Life) story in this one. Sadly, to make that happen, there's quite a few of what I would call "de facto cut scenes". Half-Life tries very hard to keep you in your character, so they never do standard cut scenes, but in this one I think it got quite forced. They're constantly finding excuses to take away your control of the situation or even, in several cases, yourself. It's not entirely new (this did this a couple times in Half-Life 2, and frankly less believably - "why yes I will voluntarily climb into this prison module rendering myself captive and helpless"), but it's wearing pretty thin for me.
What's also wearing kind of thin is Gordon's complete inability to engage in social activity. That wasn't a big deal in Half-Life where there is very, very little social activity to engage in, but again, in this episode there's a lot that could be done but can't be done, if you know what I mean. As just a tiny example, when I finally won the last battle of the episode, one of the rebels holds up his hand to give me a high-five, and I can't do a damn thing about it. I totally felt like I snubbed that poor guy.
Highlights: Running things over (never gets old), vortigaunt covering fire, sprinting by the ant-lion guardian, killing Hunters with their own fletchettes, having Alex provide covering sniper fire, throwing bombs back at the helicopter that dropped them, crawling through trenches to attack a fortified position, the lead-up to the final battle.
Lowlights: Hauling a stupid garden gnome 9/10ths of the way to its destination only to find it impossible to keep it in the car in the final drive while under chopper fire. Endless ant-lion caves (might've been more tolerable minus the garden gnome and my attempt to squish all the grubs - stupid achievements). The obnoxious final battle.
Seriously, what was up with making the final battle several times harder than the rest of the game? It was kind of cool in a crazy way - a real battle, lots of resources, lots of enemies. But ultimately I found I could only beat it by majorly abusing the quicksave feature: drive up at full speed quicksaving as I go, hop out, run around back taking cover, grab the sticky-bomb, and heave it out, hoping against long odds to (A) hit the strider and (B) not have it get hit by the hunters and (C) not have the strider turn around. If any of A, B, or C, reload and try again. Quicksave. Run back for another load, deal with any hunters that followed. Quicksave. Drive at full speed, quicksaving, towards the next strider...
I really don't like to play that way, but if I had to kill all the hunters, miss with the bomb, go back for another bomb, kill some more hunters, then finally hit only to have the Strider turn around so I couldn't set the bomb off, then hide until the strider moved on and I could kill it, then miss again... Well, that wasn't working, to put it mildly. And I've read that they actually toned that battle down after playtesting. Sheesh.
The only thing that made it bearable was the way the rebels cheer when you blow one up.